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- SDEF
- path models/hanglight
- scale 1.0
- bulb_base.sbm
- bulb_base.tga
- bulbred_base.tga
-
- idle bulb_idle.sam
- bulb_a bulb_idle.SAM
- bulb_b bulb_idle.sam
-
- id 10 group light
-
- //
- // The initialization section
- //
-
- !init:
- server classname actor
- server health 1
- server noshadow
- server setsize "-4 -4 0" "4 4 8"
- server flags +darken -blood
- server script global/bulbs.scr
-
- //
- // The main section
- //
- !main:
- //
- // The SINED declaration section
- //
- /*SINED items_bulb_on (.3 1 .3) (0 0 0) (0 0 0) NOT_SOLID NOT_DAMAGABLE
- Hanging Bulb On
- Light Bulb (White & Red)
- !!! Now with high-tech triggering function !!!
- */
-
- server bulb_a first group light +fullbright
- server bulb_b first group light -fullbright
- // a=on, b=off
-
-